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Nicolas Mareschal
Nicolas Mareschal
3D Modeler
Pasadena, United States

Summary

I am a 3D artist, my specialties include but are not limited to
3D Modeling
- Hard Surface Assets / Environment/ Rhino and SketchUp model clean up
Texturing
- PBR Textures /Substance Textures
Rendering
- Arnold/ vRay / Maya Viewport 2.0/ UE4

Skills

3D ModelingHard Surface ModelingTexturingRendering

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
After Effects
After Effects
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Arnold
Arnold

Reel

Productions

    • Commercial / Advertisement
      Tom Clancy's Ghost Recon Breakpoint Trailer
    • Year
      2019
    • Role
      3D Artist/ PreVis Department
    • Company
      Pixomondo
    • Movie
      Persephone
    • Year
      2020
    • Role
      3D Asset Modeler/Texture for PreVis and Finals Department
    • Company
      Pixomondo
    • TV Production
      Star Trek Picard
    • Year
      2020
    • Role
      3D Asset Modeler/ PreVis Department
    • Company
      Pixomondo
    • TV Production
      Star Trek Discovery
    • Year
      2018
    • Role
      3D Asset Modeler/ PreVis Department
    • Company
      Pixomondo
    • TV Production
      Orville Season 2
    • Year
      2018
    • Role
      3D Asset Modeler/ PreVis Department
    • Company
      Pixomondo
    • TV Production
      Watchman (Series)
    • Year
      2020
    • Role
      3D Asset Modeler/ PreVis Department
    • Company
      Pixomondo

Experience

  • 3D Artist / PreVis Department at Pixomodno
    Santa Monica , United States of America
    February 2018 - August 2019

    • Worked on Orville, Star Trek Discovery, Star Trek Picard, Watchman Series, Persephone

    and Ghost Recon Breakpoint trailer

    • Used High Poly to Low Poly workflow in Maya with heavy focus on clean topology

    • Rendered using various engines such as Viewport 2.0, Arnold, vRay and Unreal Engine 4

    • Worked with/met project deadlines and collaborated with studio team and supervisor