I am a 3D artist, my specialties include but are not limited to
3D Modeling
- Hard Surface Assets / Environment/ Rhino and SketchUp model clean up
Texturing
- PBR Textures /Substance Textures
Rendering
- Arnold/ vRay / Maya Viewport 2.0/ UE4
• Worked on Orville, Star Trek Discovery, Star Trek Picard, Watchman Series, Persephone
and Ghost Recon Breakpoint trailer
• Used High Poly to Low Poly workflow in Maya with heavy focus on clean topology
• Rendered using various engines such as Viewport 2.0, Arnold, vRay and Unreal Engine 4
• Worked with/met project deadlines and collaborated with studio team and supervisor