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SiFi Crates

Breakdown
Maya
- Modeled out individual crates
- Uv'd maintaining Pixel Density Ratio
- Assigned separate materials to assign color ID in Substance Painter
- Exported Low Poly

MudBox
- Imported Low Poly mesh
- Subdivided scene
- Exported High Poly Mesh

Substance Painter
- Imported Low Poly Base mesh
- Baked textures and assigned High Poly Mesh as cage for Low Poly mesh
- Painted and Textured Model ( Used 4K Maps for the Solo Shots and 2K maps for the group scene)
- Rendered using Substance Painter Iray Engine

Arnold
- Additional Maps were rendered using Arnold
- Wire

Quad Face Count + Wireframe

Quad Face Count + Wireframe