This model is my first take at Environmental Art . Here is the Breakdown.
Maya
- Modeled
-UV'd (Assigned Pixel Density Ratio in order to keep even scale across my model, some models got higher pixel Ration due to size issues ans some smaller)
- Assign Different materials for selection ID in Substance Painter
- Export Low Poly 9,000 face Mesh
MudBox
-Imported Low Poly Mesh
-Subdivided mesh up to 239,000 faces
-Exported High Poly Mesh
Substance Painter
- Imported Low poly Mesh
- Baked maps and used the High Poly Mesh as the Cage file for the Low Poly Mesh
- Textured and painted Scene
- Rendered Beauty Shots in Substance Painter using Iray Render Engine.
Arnold
- Used Arnold for the remaining renders
- Wireframe Render
-AO Render